Render Engine

A custom C++ OpenGL rendering engine featuring mesh loading, custom shaders, lighting, shadow mapping

UI Card 🃏

I created custom UI shaders in Unreal Engine, including a holographic card shader with UV distortion for animation.

Snow Camping ❄️

Diorama creation with custom shaders and VFX, procedural forest placement with PCGs, and lighting setup.

Cube Marching ⛰️

Procedural terrain generated in C++ using Cube Marching. Terrain divided into chunks and dynamically modifiable in real time.

Roots Growing 🌿

Procedural tool in Houdini generating organic roots around meshes, with custom animation using Vertex Animation Textures for UE.

Cat Card 🐈‍⬛

Custom shader in Unreal Engine using stencil buffer to simulate flipping cards with dynamic holographic effect.