Hi, my name is Miriam Martin
I'm a Technical artist /
Render Engineer.

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About Me

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I'm a Technical Artist and Software Engineer. I hold a degree in Video Game Development from the Complutense University of Madrid and a Master's in Technical Art and VFX from Voxel School. I’m passionate about real-time rendering,computer graphics, shading, and performance optimization, and I love pushing the boundaries of visual fidelity through technology.

My skill set bridges art and engineering. I work with Houdini FX, Blender, Substance Designer & Painter, and Photoshop.I code in C, C++, Python, C#, Java, JavaScript, and have experience with OpenGL, HLSL, and GLSL. I have hands-on experience in engine-level development with Unity and Unreal Engine, focusing on shaders, materials, and lighting.

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Contact

Feel free to reach out if you're interested in working together or have any questions!

miriammartinsanchez13@gmail.com

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