Master’s final project developed at UCM and Voxel School. I handled all technical art tasks, including lighting setup and VFX design to create an immersive dark-fantasy atmosphere.
A cooperative game created in Unity for the Global Game Jam 2025. Work together to deflect spikes and protect the bubble in this fast-paced ping-pong challenge!
Narrative management game created in Unity during the Global Game Jam 2024. Run your shop while uncovering a mysterious story that unfolds day by day.
Separity is a custom game engine created for the Project 3 course at the Complutense University. Developed in C++ using multiple libraries: Bullet 3D (Physics), Ogre (Graphics), FMOD (Audio), and Luabridge (Scripting). A full game, Crazy U, was developed using the engine.
Source Code
Mobile adaptation of the classic Mastermind puzzle game, built in Java with Android Studio. Includes notifications, ads, and share features. Designed with a clear separation between engine and logic, plus a customizable reward system.
Source Code